Anders Sundnes Løvlie’s blog about locative media, computer games and electronic text

Archive for the ‘Computer games’ Category

Speak posh and save the world

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I just learned of a computer game that was so neat I just had to share it: freerice.com. The game itself, like most good games, is really simple: You get a fairly difficult English word, like ‘abatement’, and have to guess it’s correct meaning among four options.

When you get it right, the questions get harder (what the heck does ‘avouch’ mean?) – but the interesting thing is, that for each correct answer the game’s sponsors donate 20 gram of rice to the United Nations World Food Programme.

Ok, so there are better ways to create sustainable development, but as a kind of timekiller with a conscience, this one’s not too bad, no?


Written by Anders Sundnes Løvlie

Wednesday, December 19, 2007 at 17:24

Posted in Computer games

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Are computer games addictive?

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The question above might sound like a no-brainer to anyone who has ever achieved their all-time high score in Tetris at a point in time when they should much rather have been doing something else, such as studying for their exams or setting up an academic blog. But then it depends a little what kind of meaning you put into the word ‘addictive’ – is it accurate as a clinical diagnosis? When does something go from being a tempting way to kill time, to be something that actually takes control over your life and forces you to seek help? Read the rest of this entry »

Written by Anders Sundnes Løvlie

Monday, December 17, 2007 at 19:15

Posted in Computer games

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